Monoscopic display with SteamVR

Hello guys,

I’m developping a 360 video player for both Oculus and Vive, using OVR and SteamVR Plugin.
The rendered videos are stereoscopic top bottom vids, but this causes an issue when UI pops : depth conflicts. Most of the 360 video players swaps their rendering to monoscopic when a menu appears, so I decided to follow the same idea.

My problem is that OVRManager has a booloean called monoscopic that does the job, and renders the same texture in both eyes, but SteamVr doesn’t have anything close to that.
It is even harder to manipulate since SteamVR’s Camera Rig only have ONE Center camera, and manages everything in its scripts. (For example, tweaking stereo separation in the Camera component is useless)

I tried touching the scripts a little, for exemple by setting the “eyes” value in SteamVR.cs, but even tho the eyes table behaves as I want it to, nothing changes in the scene.

Can someone help me ? I’ve been searching everywhere for help and the only thing iIfound about this didn’t help me…

Basically I just want to render the same texture in both eyes using SteamVR.

Thanks !

I have the same question. It seems to me that old SteamVR assets had two cameras, one for each eye, but they removed this feature. I hope someone answers you. Good luck :slight_smile: