Monster Blaster! 2D & 3D Physics Game Kit

Monster Blaster! 2D & 3D Physics Game Kit - Complete Game Template
Unity 5 Ready!

Monster Blaster! is a complete physics based game kit that uses a brand new sets of mechanics to deliver a fresh gameplay experience to players. Instead of projectiles, in each level you have a limited number of bombs that you must carefully place near monsters and then detonate them to throw them out of screen bounds! Seems simple, but is highly addictive when played.

Demo:
Webplayer

Video:

Features:

  • This is a full template with lots of textures, animations, soundFxs, and playable levels.
  • Full support 24/7. We guarantee your satisfaction.
  • Support multi-platform: Android, iOs, Window Phone 8, WebPlayer and Windows
  • Supports both Unity 4.5.2 and Unity 5.1.1
  • Multiple screen sizing for all mobile devices.
  • Simple, but highly addictive physics based gameplay
  • More than 10 dynamic in-game elements
  • Full gameflow with menu, world/level selection, pause and gameover scenes
  • Can be used to build a 2D or a 3D game at no time!
  • Mobile friendly (with awesome performance!)
  • Extremely easy to re-skin, re-master or to be used as a strong base to develop a game from scratch
  • Fully commented source code in JS (C# is coming right up)
  • All assets are free to use in free or commercial projects

It works with Unity built-in features and does not need any 3rd party tools to get it up and running.

[ Asset Store Link ] [ Youtube Video ] [ Web Player Demo ] [ Support ]

Please kindly take a look at our other assets and read customers opinion to make sure that your every concern will be addressed and you will receive full 24/7 support from us whenever you wish.

Our portfolio: Finalboss Developer Profile

Thanks for your time.

Thanks to all whom supported the “Monster Blaster!” game kit by purchasing a copy, this is the official forum thread of the kit. Please kindly share your ideas, comments and questions here, and we will take care of them as soon as possible :slight_smile:

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What do you mean by “reserved”? Do you mean its rights are sold to an entity already?

1 Like

Hi, no I just meant that I will update the second post with new shots and tutorials very soon. Sorry if it made misunderstanding.

Hi,

Very nice asset!!!

When include the code in C?

If you implement features such as IAP, rate my app and share with facebook, definitely I buy it. I think it is not difficult to do and you would have a great asset

Regards
Ulises

Hi Ulises,

Thanks for the ideas. I’ll try to add them to the kit. C# conversion is also in progress as we speak. It should be ready in the following weeks.

Hi Kasaie,

I’ll be aware of these improvements

Thanks

Update v1.1 has been submitted to AssetStore! It should be live within a few days.

Now you have access to all classes in both C# and JS (Unity Script) :slight_smile:

Update 1.1 is now live on AssetStore.

Hi Kasaie, I just purchased monster blaster, and I’m having some problems. It’s auto-crashing Unity (v5.4.0b11). If I even try and open the menu scene, or I open the intro scene and press play.

Any ideas what’s causing that?

1 Like

I tested, and if I try and open any scene other than intro in the editor it auto crashes Unity every time.

I also purchased real estate tycoon city sim game kit, and it works fine.

Really hoping you can help me resolve this issue.

1 Like

Hi Galent,

Can you kindly test the kit in Unity 5.1.1? We have submitted the kit with this version of Unity and we are pretty sure that you won’t have a problem with this build. Then you can export the project again to the version you like.

P.S: I try to update the kit with Unity 5.4 support in a few days.

Hi Kasaie,

I’m going to try with 5.3.5 (latest production build) first. I updated the 5.4 beta to update 22 and that helped, but didn’t completely resolve the issues in the editor. Stepping through the logs, it almost looked like the issues came from Application.LoadLevel, in my beta version I’ve switched all those to SceneManager.LoadScene, and initial tests seem to work on Android (I haven’t extensively re-tested the editor version). I also noticed you’re using some legacy shaders, but I don’t think they’re causing the problem (at least not yet).

Quick aside question, you’re using the old UI with custom Touch handling, do you have any plans to use the new UI system?

Hi galent,

Glad to hear that you found a workaround. For the UI, we are transforming all our assets to the latest version of unity which also includes updating the UI system. But please note that UI structure is build in a way to be easily converted to a 3d system (buttons are flat cubes).

We are using transparent shaders from Unity 5.1.1. You can safely replace these with the new unlit ones.

Monster Blaster! Unity game kit - 50% Off SALE : http://u3d.as/jga

Hi, the asset looks really cool! Are there an issues with the latest version of Unity?

1 Like

@mayaweug ,

Thanks for the kind words. No, it is fully compatible with Unity 5.6. The new update has been submitted to asset store and will be live in a few days.

Don’t miss the chance to get the kit with 30% off! : Monster Blaster! 2D & 3D Physics Game Kit | Packs | Unity Asset Store

1 Like

New Update!

V1.1.2:
Full compatibility with Unity 5.6+.

v1.1.4:

  • Fixed stability issue with some platforms.