Monster Blaster! is a complete physics based game kit that uses a brand new sets of mechanics to deliver a fresh gameplay experience to players. Instead of projectiles, in each level you have a limited number of bombs that you must carefully place near monsters and then detonate them to throw them out of screen bounds! Seems simple, but is highly addictive when played.
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Thanks to all whom supported the “Monster Blaster!” game kit by purchasing a copy, this is the official forum thread of the kit. Please kindly share your ideas, comments and questions here, and we will take care of them as soon as possible
If you implement features such as IAP, rate my app and share with facebook, definitely I buy it. I think it is not difficult to do and you would have a great asset
Hi Kasaie, I just purchased monster blaster, and I’m having some problems. It’s auto-crashing Unity (v5.4.0b11). If I even try and open the menu scene, or I open the intro scene and press play.
Can you kindly test the kit in Unity 5.1.1? We have submitted the kit with this version of Unity and we are pretty sure that you won’t have a problem with this build. Then you can export the project again to the version you like.
P.S: I try to update the kit with Unity 5.4 support in a few days.
I’m going to try with 5.3.5 (latest production build) first. I updated the 5.4 beta to update 22 and that helped, but didn’t completely resolve the issues in the editor. Stepping through the logs, it almost looked like the issues came from Application.LoadLevel, in my beta version I’ve switched all those to SceneManager.LoadScene, and initial tests seem to work on Android (I haven’t extensively re-tested the editor version). I also noticed you’re using some legacy shaders, but I don’t think they’re causing the problem (at least not yet).
Quick aside question, you’re using the old UI with custom Touch handling, do you have any plans to use the new UI system?
Glad to hear that you found a workaround. For the UI, we are transforming all our assets to the latest version of unity which also includes updating the UI system. But please note that UI structure is build in a way to be easily converted to a 3d system (buttons are flat cubes).
We are using transparent shaders from Unity 5.1.1. You can safely replace these with the new unlit ones.