This was originally posted on the iPhone Developer forum, but I’d like to post this here as well, for all those folks not currently making an iPhone game that might be interested.
The Ant Ranch is happy to present its first Unity game: Moonbase: Lander
Moonbase: Lander is the stylish accelerometer-based moon lander game for the iPhone and iPod Touch using realistic physics simulation and stunning full 3D backgrounds.
I picked this subject as a project that would require a little bit of everything from me, as I had no game development experience nor had I ever coded even a line before I started this project just over a year ago.
Why you’d be interested in this game as a Unity Developer?
SpriteUI in action.
. . . All buttons and displays while the game is running are SpriteUI
. . . (The start scene, end scene, options menu, etc. are OnGUI and GUIx)
Mesh Terrain with Mesh Collider Complex PlayerObject with Mesh Collider
Interactive Lights Particle Systems tied to values from the player object
Pre-lit Textures and Matching Lighting from several sources
. . . Photographed Models
. . . Photographed Landscapes
. . . Pre-Rendered CG
Physics based accelerometer driven game
Entire game plays in one Unity Scene to save load times
Take a look at the game. I’ll be happy to answer any questions I can about how it came together.
It’s in beta. I’ve not used it yet. People have been using it. From what I’ve seen, it’s a great leap from SM in ease of use. The primary use is for animating in game sprites. When it comes to a UI solution, you can use it as a starting place to roll your own UI. I’m looking at it for the future, as this is a sneak of what I’ve got on the drawing board:
I’ve played it for a few minutes and liked it a lot.
The steering can be tricky but as long as you can sit still it’s working well.
Couldn’t play it on the train though.
One other thing is that I wasn’t sure about the goals at first (and still not completely).
What are the different colors of the landing sites for? And is there an ultimate goal and a way to ‘finish’ the game?
Good work and I’d be interested in any other lunar lander too
(maybe one where you have to make multiple landings and transport stuff)
Hello, okay, so I promise I’m not here to hijack the thread, but Little Angel asked me to come here to answer a couple of questions about SM2, so it’s not hijacking, right?
OXYGEN: Yes, it works with all editions of Unity. And sorry about the non-obvious price. I need to add that to the page so you don’t have to go to the online store. If you have any more questions, please feel free to PM me.
Okay, back to discussing Angel’s awesome new game! Great job on it, BTW. I jut bought it and played it. Very nice! Controlling the thrust with forward tilt took a little getting used to, but it’s really fun. I’ve always been fascinated by lunar lander games. And I love how the reflected light from the thrust flickers with the thrust flame - nice little touch.