More accurate collision detection

What do i do to make penetration NOT happen, or at least not be visual at all?

Ive tried physics materials, high framerates and changing max time allowed… I keep getting stuck on blocks when jumping :frowning:

You can add a collision box to your object and select the “Is trigger”.

In your “player” object you need add a rigidibody and a collision box and after, write one script to him.

For example:

void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "PickUpItem")
        {
          other.gameObject.SetActive(false);
        }
    }