More Accurate Progress Bar for WebGL?

Has anyone had any luck creating a more accurate progress bar for WebGL projects? Right now, it only shows progress for the download time…not loading it into memory. So users right now see the progress bar zoom past…then they stare at a grey screen for too long before the app engages. Looking for any suggestions. See our latest demo here:

http://thehalseygroupllc.com/FRBoothDemo/

Hi Troy,
Did you find a solution to this? I’ve just been working on the same thing. I found this:

which works quite well. Of course it would be great to have a progress bar that fills throughout the whole process, but from my understanding of the situation, that’s not feasible.

Hi @wastvedt

Yes, we work with @BabilinApps and they made us a template that is very easy to use and works great based on Ocias’s script. Check it out here:

Should fix you up…it does a good job keeping the viewer engaged.

Sample: www.hgroupdemos.com/AVDemo

Good luck!