Hey guys,
Are there any resources for more advanced Shaders in Unity? The shaders I’ve tested so far have been pretty basic - I’m looking for a bigger shader with lots of channels that can be used to get the exact look on the models that the artist is looking for.
One of the shaders I’d love to have in Unity is a litsphere:
http://vimeo.com/groups/21812/videos/7916648
I know a couple of games in dev that started using litspheres - it’s sooo easy to paint the look of the shader in Photoshop and get something really neat looking into the game without painting tons of maps and stuff.
There’s this shader in Maya that’s a blast to work with:
http://blog.leocov.com/search/label/cgfx
Is there anything related to that in Unity?
Good control over shaders is soooo important for a game engine - Unreal Engine makes it really easy to get a shader to do exactly what the user wants with the mat editor, Unity seems to lack quite a bit behind in that regard.
Would be great if you guys could point me to resources regarding advanced shader setups in Unity or to people that write great Unity Shaders!
Thanks ![]()