More Detailed Guide to Unity Procedural Examples

I'm wondering if there are any additional guides or further readings to the Unity Procedural Examples. Books, articles, journals.

I'm not aware of any specific references or tutorials besides those in the 'Resources' section on the Unity site. (There may be some though.)

What references will be relevant though probably depends on what you mean by 'procedural'. If you're talking specifically about procedural meshes, then the answer would be that most of what's involved is not Unity-specific.

That said, there are a few Unity-specific 'gotchas', the trickiest of which is probably that meshes created dynamically need to be destroyed manually if you don't want them hanging around in memory until the scene is cleaned up. This may or may not matter (depending on the circumstances), but it's something to be aware of.