Last week I posted here in the Showcase forum about some Unity special-effects sequencing demos I’ve done over the past six months:
http://forum.unity3d.com/threads/94030-Effects-Sequencing-and-Magic-Missiles Those demos were prototypes and you really needed to study them carefully and use your imagination to appreciate what was going on.
Now I’ve got a new demo that’s a bit less of a “prototype” and a bit more of a “showcase”. I took a character from the Asset Store and, using my prototype special-effects sequencing software, I made a fireball spell for it to cast. Take a look at the Unity Web Player demo here:
[ Prototype Fireball Spell in Unity with Effectronica ]
The character I used for the demo can be purchased in the Asset Store… Look in the Art Packages section for “Animated Wizard” by Mister Necturus.