More Effects Sequencing: Example Fireball Spell

Last week I posted here in the Showcase forum about some Unity special-effects sequencing demos I’ve done over the past six months:
http://forum.unity3d.com/threads/94030-Effects-Sequencing-and-Magic-Missiles Those demos were prototypes and you really needed to study them carefully and use your imagination to appreciate what was going on.

Now I’ve got a new demo that’s a bit less of a “prototype” and a bit more of a “showcase”. I took a character from the Asset Store and, using my prototype special-effects sequencing software, I made a fireball spell for it to cast. Take a look at the Unity Web Player demo here:


[ Prototype Fireball Spell in Unity with Effectronica ]

The character I used for the demo can be purchased in the Asset Store… Look in the Art Packages section for “Animated Wizard” by Mister Necturus.

Looks good, Jeff! Hope to see all your effects ported over soon. You’ve got a sale when you have your product ready.

make that two… have a few things already I could/want to use this for…