Simple question here,if anyone here has Unity Pro that can test, or someone who knows already then this should be quick. Is it more efficient (speed wise) to instantiate a cube prefab, or to use GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
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I’m doing a voxel engine thingy and I’m just wondering whats more efficient. I was intending to keep as much procedural as possible, but I would rather have speed or ease of use.