More functions made threadsafe

EncodeToPNG

EncodeToJPG

Can we not get these functions with multithread option that doesn’t need to run on the main thread?

I second this motion, this would be rad. =3

I’d welcome as many functions as possible to be thread safe. We’ve all got spare cores idling away. If all image reading/writing functions could be thread safe, that’d make a big difference.

You can probably push these kind of tasks to a separate thread using Unity’s upcoming C# Job System.

See the following video for a brief introduction: