So I’m rather new to unity and I’ve recently been messing around with the physics using primitives, ridgidbodys and colliders.
At the moment Im seeing what i can get done with a ball rolling down a hill.
I can change how the physics reacts by changing the drag, gravity and mass, however it all seems to be a little sort of slow and sluggish.
I was wondering what kind of areas i need to look into to make the physics of a ball react with a little more liveliness or fast pace.
Thanks.