More of a general Unity question: Looking inside meshes

So I’m making an FPS on the side, and I encountered a small setback. My modeler made an assault rifle for me, and when setting up the locations and everything, I noticed that I couldn’t really get around having the camera look inside the gun without the placement being super awkward. The gun really isn’t like on the camera, so I don’t really see what’s up. I had already set up 2 pistol that are up and working, but as they are pistols I had no problem with this.

Here’s what I’m talking about:

and

Even if I move it to the side by a lot, the script I made to have the gun move with a kind of delay can make it so you still see it (as it changed the gun rotation)

So what I’m really wondering is what I could do to try to get around it. Is there some camera setting I can do, or a script I could make? Just really anything. I also tried changing the FOV but it looks super awkward and strange… although I plan to do that when I scope in to avoid this problem.

You’re near clipping plane of the camera cuts away the back of the gun. You can try to set this value (Camera Component → Clipping Planes → Near) to a smaller value.

Thank you so much, it worked! I really appreciate it!