Hi Guys!
I made in blender model of clock, but when I add this model to Unity, I was shocked…
P.S. first image from Blender, second from Unity… How I`ll make graphic in Unity, like Blender?
Hi Guys!
I made in blender model of clock, but when I add this model to Unity, I was shocked…
P.S. first image from Blender, second from Unity… How I`ll make graphic in Unity, like Blender?
You’re comparing Raytracing to Real-time graphics…
You cannot rotate around that Blender render at 60 frames per second.
Also, you need to do more material work to match the types of surfaces you want. Your model is not glossy enough in the Unity version, and also doesn’t have the same kind of environment or lighting to reflect.
Hi @DenDonnar ,
I’m also new to Unity world but it looks like you’re using real time lighting which is not good for ‘still renders’ (if you’re after it). Instead you need to use ‘baked lighting’ for a better/realistic global illumination calculation etc.
I suggest you to take a look at this official documentation: Baked Lighting
They provide valuable info there, so spare some more time reading other sections as well.