Greetings, in some engines many smoothing groups mean less performance, this is quote from official CryEngine docs:
Use as few shading groups as possible. Adding a new shading group is often just as expensive as chamfering the edges and using only one shading group because the vertices in the different shading groups will be split and effectively doubled in the engine. Additionally, having chamfered edges in the silhouette helps the shading (they create a highlight) and avoids aliasing issues because a chamfered edge doesn’t look as harsh as just two faces in different shading groups. Also, it looks more natural because most edges aren’t 100% sharp. This needs to be decided on a per asset basis. http://freesdk.crydev.net/display/SDKDOC3/Asset+Guidelines
Does that apply to this engine as well?