On the latest version of Blender I create chess piece - horse. When I export it to the Unity3D, there is 2 head meshes without one. Do you know what is wrong? I don’t understand where is the problem?
I search on internet and test similar ansfears, but nothing. I drop all cameras and lights, drop and insert faces, recalculate normals, drop all materials and textures, create object in 2.6.0 version but still nothing.
My question on stackowerflow:
[unity game engine - more than one mesh - Stack Overflow][1]
[1]: unity game engine - more than one mesh - Stack Overflow