Morph Help [ Skinned Mesh Renderer ]

Hello friends,

“Maya” and “Daz Studio” also “character morphs” appears. Character morph would like to import the file Unity 3D. What is the way to do this? Waiting for you help please.

I originally wanted. Character facial, body modification.

I dare say,
path morph. But I do not know how to do.

The best solution currently for Daz or Maya morphs and blendshapes is via the MegaFiers system on the Asset Store, it can bring in Daz data and even has a clothing wrap system for your characters. You can see more in the video below and there is a demo showing its use on the Authors website at Daz3D Morph WebPlayer demo available. « MegaFiers

First of all, thank you for you comment and your interest. Mega Fiers, really nice.

This project saw. But, a paid. It’s no use.

Yes it costs money if that’s a problem then you are going to have to learn a lot of coding very quickly to get a solution without buying a ready made solution or paying someone else to write one for you.

Procedural examples from http://unity3d.com/gallery/demos/demo-projects might help you to get started…

Wait for Unity 4.3. It will contain morphing according to the Unite 2013 keynotes.

http://wiki.unity3d.com/index.php?title=MeshMorpher

In fact, this “skinned mesh renderer” converted I’m thinking and the problem is resolve.

There is a “Character Customization” there. But, the file “. Assetbundle”.

Unfortunately, Cannot be edited. Do you have? I do not know.

Hopefully,
There are.

I look forward to.

Other help?