Morpher from 3Ds Max studio !!!

Hi,

animation exported from 3ds Max with Bones rigging works perfectly …

But, Morpher Animation does’nt ( i already checked morpher animation before export in FBX format )

is there any specific setup to make it works ?!

http://forum.unity3d.com/threads/62478-Skinned-morph-targets-blend-shapes-in-Unity

Unity doesnt support morphing, you need to write your own script or use one of the exisiting scripts, though none of the available ones fully support the Max morphing features.

thanks dude, that thread gived me a nice idea , to write a 3Ds Max script to do that :slight_smile:

Should i share for free ? (i ll see once finished :wink: )

I will pay $250 if you can build something that works.

http://forum.unity3d.com/threads/71533-Programmer-needed-for-Skin-Morphing-Studio-Max