MorphMixer - Create new BlendShape mixes in Unity3D


From the creators of SALSA Lipsync

Website: CrazyMinnowStudio.com
Product site: MorphMixer
Support email: assetsupport@crazyminnow.com

Available Now!

MorphMixer is an editor extension that allows you to create new BlendShapes by combining one or more existing BlendShapes within the Unity editor. Whether you’re using one of the many character generations systems, contracting out your characters, or designing your own and simply want the convenience of mixing up new BlendShapes from existing ones within the editor, MorphMixer is a simple, non-destructive, in-editor tool designed specifically for the task.

The perfect companion to lip-synchronization assets - works GREAT with SALSA!

  • Unity3D editor extension.
  • Create new BlendShapes by mixing multiple BlendShapes together within the Unity editor.

Character generation systems such as Fuse, iClone, Autodesk Character Generator, Daz3D, and MakeHuman include many BlendShapes. Some of these system provide viseme shapes for speech while others do not, some provide emotion BlendShapes while others provide basic facial movements. MorphMixer allows you to mix and match existing BlendShapes together to form the perfect smile, frown, or other expression and save your mix as a new BlendShape. This simplifies animation by allowing you to merge down complex multi-shape expressions into a single BlendShape, avoid BlendShape conflicts caused by trying to use the same BlendShape for speech and expressions at the same time, or create speech visemes by combining multiple basic facial movement BlendShapes, assuming your existing BlendShapes can be combined to create sufficient detail. (e.g. Fuse characters have sufficient starting BlendShapes to craft viseme BlendShapes using MorphMixer.)

Tested on these Character Systems:

  • Fuse (Adobe & Mixamo)

  • Autodesk Character Generator

  • Daz3D (Genesis 2, 3, 8)

  • iClone

  • MakeHuman

MorphMixer is non-destructive because it duplicates your mesh and performs all BlendShape actions on the duplicate only, so you can always fall back to your original .fbx or .blend mesh file. It also includes a preset system so you can create BlendShape mixes, save them as presets, and easily apply them to multiple characters that share the same BlendShapes and BlendShape indexes. If you create a BlendShape, then change your mind about the way it should look, MorphMixer allows you to delete BlendShapes as well.

  • Non-destructive, does not modify your .fbx or .blend file.
  • Preset system for saving and reusing BlendShape mixes on other characters with the same BlendShapes.
  • Allows you to delete BlendShapes.

MorphMixer has been submitted to the Unity Asset Store. It should be available in a week or so. We reached out to Unity to check if we can use the asset upgrade tools to offer a discount to existing SALSA customers.

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We will be temporarily offering a cross product upgrade for MorphMixer to existing SALSA customers. If you own SALSA, you will be able to purchase MorphMixer for 25% off the regular price of $20, taking the price down to $14.00.

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MorphMixer is now available on the Asset Store.

Unity Asset Store - The Best Assets for Game Making (this link has been deprecated – we are waiting on a new asset link from Unity)

Hello – Unity just deprecated our package without warning. We have been trying to work with them to clean up the issue with the SALSA reviews appearing under the MorphMixer asset and they executed our proposal without communicating the feasibility with us and letting us contact current and potential customers.

Rest assured, if you already purchased MorphMixer, you did not purchase a dead-end product and will have a product page and asset to work with. We are trying to contact someone at Unity to find out what is going on and when/how it will be fixed. Please stand by, we appreciate your patience.

Ultimately what we believe will happen (as far as what we proposed to them [Unity]):

  • The assets will be removed (which is what already happened).
  • They will be recreated as stand-alone assets without the cross-product upgrade (Unity is unable to support this mechanism).
  • Existing customers will be transferred to the new products (and notified).
  • The cross-product promotional pricing will no longer be available.

They completely bypassed the “communicate with us” bullet point we proposed – so we cannot confirm how the rest of this is going to play out. We apologize for this situation and humbly ask for and appreciate your patience.

:sweat_smile: I just bought MM and Amplitude, like 2hrs ago.
I was lucky. :face_with_spiral_eyes:

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Hey @wetcircuit – no worries and thanks for the purchase support. We are trying to work this out with Unity to get it all lined back up. Go ahead and work with the assets you have access to and we will post back when we know more. We are extremely confused as well! :wink:

One thing of note, the add-ons on our website (for Amplitude and MorphMixer) might be inaccessible for the time being – since we use Unity’s invoice checking api to provide access. Once we know more we can get that operational as well (assuming it is not).

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As we hoped was not the case, Unity did step 1 of what we proposed and then passed it back to us this morning as if the whole proposal was complete. Needless to say, we are still trying to get this all sorted out.

On a positive note, if you have already purchased this product, the add-on downloads are still available to you, simply use the invoice number you received when you purchased.

After the attempted cross-product promotional pricing fiasco, MorphMixer has been re-submitted to the Asset Store.

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After I used MorphMixer to add my SALSA mouth morphs to a Fuse figure, RandomEyes stops automatically update the other mesh’s matching blendshapes (teeth, eyelashes).

If I add the new mouth shapes to these other meshes, will RandomEyes figure out the matching blendshapes again…?

Are you using SalsaSync?

interesting…looks helpful…goodwork!

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yes…. errrrr.

I could be mistaken. Sorry. I will double check that I actually connected all the dots.

MorphMixer is now live on the Asset Store.

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The Asset Store team informed us that existing MorphMixer customers would be transferred over to the republished asset. Please email us at assetsupport@crazyminnow.com if this is not the case.

Thanks!

Still can’t download it a few weeks later …

Hello jilt,

We’re sorry Unity is taking so long to transfer customers from the old asset to the new. Please know that have not forgotten about you. If you need a copy of the asset in the meantime, please send an email to assetsupport@crazyminnow.com and we’ll happily accommodate.

Michael

Hi Michael,

I guess I’m not complaining to you, but the people at Unity sure are taking their time resolving this. Shot you an email.

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Maybe as customers we need to complain to Unity? If their goal is to discourage merchants from side-grades they have no incentive to “fix” the issue. They also would benefit from another purchase… Not saying Unity is selfish and evil, but the burden is on us if nothing is done.

Just tell me who I need to contact. I’m hopeful Unity would do the right thing. In my experience they usually do, but they obviously need a little reminder from the people who are actually effected.

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