(I’m sorry but, I do not feel like editing this whole post, however this is no longer an mmo. This will now be a single player game with multiplayer capabilities.)
Hey everyone, So lately I have been playing a lot of games, one of them being DayZ standalone. The concept is great, the game-play can sometimes be fun but the networking… Omg its horrid… So… Given all these ideas I was having while playing games, I decided to make my own survival MMO game. Heres the result after 1 day of development.
Unlike Dayz, This game will WORK over the network and you will not need to wait 20 minutes for a message to be sent or received from the server :p.
Plus I have a lot more in store for this other than a plain old clone with better networking :p. I’m talkin about in-game building, skill system, setting up towns/camps etc.
Don’t worry I still gots lots of ideas to put into this so not dead yet! heh. Usually I kill off a project only when I believe it has no potential and any more work would be a waste of time and I don’t feel that way with this one ;).
I’ve been working on the code and have created a stand in backpack model that will hold stuff. Like Dayz the carrying space will be very limited. However… Instead of space using a grid like system I’m going to base everything by weight… for example… you can carry 20lbs in a backpack, a pistol weighs 3 lbs so you can carry a few pistols, ammo, and food or something like that… The limitations always pissed me off in dayz ha.
Also… I don’t think zombies are the way to go… I hate the overuse of zombies in games nowadays, so I’m gonna come up with a different idea, maybe creatures from space from landed drop ships? If I go sci-fi then I can add in some future weapons and stuff which would be fun.
Ill post some update images and whatnot when I finish up some more code.
If anyone is interested in helping out… I’m in need of models and animations. At the moment I’m using stand-ins.
Character: MakeHuman (Open Source)
Animations: Mecanim tutorial + raw mocap data package.
Hey guys, Just wanted to post a quick update letting ya’ll know my effort has been going into proper design and networking. Have login screen all set up which logs in with user credentials and then connects to the MMO world. As by “proper design” I’m referring to setting up all of the scripts that will control each part of the game… IE: Events, mobs, player, world, GUI and so on.
If anyone knows of a good source for strafe mecanim animations I’d really appreciate if ya drop me a line! Or anything else in regards to models or animations as I’m looking for free stand-in stuff for now until the code is all set up.
@monsieur_alpha123121
Thanks for the support :). I will be holding some basic game-play testing in a few weeks just to test out some features and to test the stability of the server: Loading player customization options will be heavy and I want to make sure it is done right to support hundreds of players in case this ever takes off. I will post the link in a few places when its ready but if ya like I can send ya a message if you would like to test it.
I will definitely make sure pvp works along with random item spawns through out the world before any testing begins, So players can at least have some fun shooting each other. I’m also working on some nice gore touches like heads being blown apart and limbs being damaged which will be lots of fun :). Getting shot in the leg (With enough dmg) will render your leg useless and the leg will drag along the ground forcing you to crawl (Assuming your leg doesn’t get blown off, which will be an UN-recoverable blow).
While I’m at it, here’s a few more ideas I am implementing… This will take place a bit in the future where medical aid has been advanced. When you die, you CAN be fully looted, however your customized character will survive and you will awake in a medical facility where a doctor has “put you back together” If your clothes have been looted you will re-spawn with a hospital gown.
Along with medical advancements you can have body modifications done to yourself, body re sculpted, arm modifications, leg modifications for running faster or improving melee attacks. This is also how player customization will be done to the players body.
Sorry for the rant. Just shooting out future features and ideas. This is all aimed for the future so don’t expect this to be in pre-alpha stability test :P.
Why? Having the support of others tends to give me motivation. That’s just how my brain works :p. So having people liking what litte has been showed actually gives me the ambition to get a sh*t ton more done ;).
A character controller and a floor with pixel art textures, not anything to support. Can be done in an hour or so, even for unexperienced people. I’d say when you have working networking, or a working level with mechanics to show. This is still not enough to differentiate you from the eleventeen millon MMOs around here.
Maybe so, But still… This is still a work in progress and has every right to be in the section on the forums. So honestly, I can post whatever I damn well please about what I am currently working on. Also, That is not nearly all that is done nor are you correct. A Character controller does not control the player. Animations and mecanim do which took plenty of time to set up. The networking is in a working state I just only connected with 1 player for the purpose of this video. If you can do better then go for it however at the moment I am happy with the state this is in and am very satisfied with the progress I have been making and tomorrow night when I finish some more I will post another video with a little more done. (But still only a little ;))
Also note: I am currently employed full time as a software developer so even an hour at the end of the day to work on a project of my own is a big deal to me.
Yeah and I get that, but you’re not going to get the feedback and praise you want and could possibly deserve when you have something that looks worse(no offence) than some Ludum Dares. My reasoning behind this is people would much rather enjoy eye candy, or a well working prototype over some character controller(with animations and mecanim) and some simple networking. Rather, a complete level, functional GUI and several people online with tons of features and mechanics, don’t need to be final, but it’s better than this.
Yeah I guess you’re right. But since I already have this up… I am going to keep updating it with new stuff as time progresses, and if all people are interested in seeing is eye candy, then this project will not be one for them to follow since I am not an artist or a modeler. I am a coder. So this will pretty much “look” like “From a viewable stand point” a heap of crap thrown together with cubes and open source stuff until it hits the final development stage of polish. (Which is when I will hire some artists or an artist to do some work on it). However… If people wanna see some great game mechanics and gameplay features then keep an eye out as this type of code will be making its way into the videos.
Aside from all that, I guess I just want to have a project out there that I can say I shared with the public from beginning to end. So everyone can see this blossom from nothing to something and observe the hardships a programmer goes through to get a project to a fun and playable state all for the players :). Plus, the ideas from others will help a lot through out this as I don’t want to make a game that only I like but a game that has a personal touch from all the people who will be playing it. Something that I don’t think a lot of game designers do since most of the mechanics in mmo’s these days are washed up and re-used.
No worries mate, just make sure it gets done, so you’re not part of the 99% of people who have ideas and never get them done. And yeah I get that, I did the same thing which is why I’m letting you know, I made a thread with hardly anything and it never got much feedback or anything because there was hardly anything to give feedback on.
Hey guys, sorry for no reply in a few days… Haven’t had much time this week to do work on this until this weekend so here is a quick update with what I am working on:
-Server + MMORoom is now setup, players can join and Area Of Interest works for items and players.
-Networked movement is half way complete. Movement is sent and received, remote players at the moment only take the current position, remote players do not yet animate or move smoothly while moving, They rather just assume the position of where they should be. This will change next time I work on movement.
-Networked items, I have started work on picking up and dropping items over the network. What makes survival games fun is almost everything can be picked up and used somehow. This game will be no different except this will be the main focus of this game. Scavenge whatever you can and build a fancy little shelter to blow the sh** out of some creatures :). This will be pretty awesome once players start building big towns with barricaded entrances that will need to be protected 24/7 either via players or turrets. I’d like to implement some sort of penalty system for players killing players within a safe zone but I’m not sure what that will be yet. Although… Players who have been playing for a long time and are wearing high level armor such as energy armor (Power Armor can suck it!) will have very little dmg taken from low level weapons such as makeshift weapons. So this should stop players from spawning and griefing and create a sort of mentorship persona for experienced players + new players. Of course rewards will be added for that as well. What I’m aiming for is a fun PvP game that allows for friendly interactions and some nice PvE as well.
Well aside from all the high hopes here is a screen shot. Not much to look at for now but more is on its way as soon as I get past the major game systems :).
Stand in flashlight + stand-in pants item. still working out how inventory will work.