Mose look no limits

Hello, I have been a unity user for quite a while now and i’ve been working on a new FPS game and its working great, the only problem is, on one mission the player is sitting inside a helicopter but no matter what he can always do a 360* rotate and I write different numbers of limits and even watched a tutorial and done the EXACT same thing and the guy on the tutorial worked but not mine! I’m using the default unity Mouse Look script and my Y axis works fine, but the X axis won’t listen to any of the numbers I write in, Sensitivity amounts are ok its just the “Maximum X and Minimum X”. Please help. Thankyou.

-Kickasskane Productions

This is because X limit wasn’t implemented (why ? God knows …) Here is one I modified few days ago :

void Update ()
{
	if (axes == RotationAxes.MouseXAndY)
	{
		rotationX += Input.GetAxis("Mouse X") * sensitivityX;
		rotationX = Mathf.Clamp (rotationX, minimumX, maximumX);
		
		rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
		rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
		
		transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
	}
	else if (axes == RotationAxes.MouseX)
	{
		rotationX += Input.GetAxis("Mouse X") * sensitivityX;
		rotationX = Mathf.Clamp (rotationX, minimumX, maximumX);
		
		transform.Rotate(0, rotationX, 0);
	}
	else
	{
		rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
		rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
		
		transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
	}
}