Hello everyone, I’ve been searching for days now on how could I make the most accurate collider for my helicopter, I know there is two ways of achieving this, the compound colliders and the mesh collider, however the compound colliders is way to laggy for me to implement it and the mesh collider is not accurate enough.
Since my helicopter is meant to be broken in several pieces and that you should be able to pass through the cockpit, I absolutely need something like a concave collider but it isn’t in unity anymore… so do you know how could I achieve that? and even though you don’t have an answer any ideas would be appreciated thanks in advance
By “passing through the cockpit”, I’m assuming you mean that there is supposed to be a collider that covers the entire helicopter excluding the cockpit?
If so, you can achieve this by editing the model, cutting off the cockpit, & saving it and the rest of the helicopter as two separate models.
Then when adding them back into Unity, add your collider(s) to the main helicopter body, and add the cockpit model as a child object of the main body.
Hi Cucci_A thanks for replying what I meant by passing through the cockpit is that the player or anything else should be able to enter the the space in the cockpit however I managed to solve my problem by using the concave collider asset thanks for replying!