Use ORK and ignore the people who tell you you can’t do it. All the hard work has already been done with that kit. You can make a really good RPG without ever coding a single line.
They do some amazing work, I’ve had a sneaky peak at some of them. One thing I will mention though if you want to go outside the framework, they have spent so much time making it user friendly that the extensions become extremely complex.
I’d venture to say if you want to do something outside the box for your RPG I’d probably code it yourself. It’s not very difficult to get the basics in there… Camera plus controller me and another guy did in a night, gui (Daikon forge is amazing) and player prefs took half a day and the AI navmesh didn’t take long either…
I can’t recommend one over another as I havn’t used any of them, but also check out the “fury framework” I believe it’s called.
Not sure if it’s the best or not, but just one I’ve heard of, and reading some of the things the maker of it put into it, it sounds pretty decent. I’d ask around though to make sure it’s still supported and updated, etc.
100% go with UniRPG, while the other kits are great they don’t offer any real longevity like UniRPG does. Its so well integrated into unity that you forget your using an addon. Also it provides less of a template and more of a tool which is what you should be looking for in a serious project. Should you wish to update your game post release then its as easy as adding items to the item database, attaching attributes and so on. Rather than having to actually edit with the compiler of your choice like you must with many of the current kits.
The UniRPG customer support is excellent, it has its on forum site and best of all its constantly and consistently being updated. I wouldn’t have suggested this in a thread entitled: “Most Complete RPG Kit” a few months ago but now I couldn’t urge you more to check this one out.