As the title states, what is the best way on a mesh to make certain triangles invisible, if possible without altering the vertice’s position.
The context : a 2D minecraft clone, the mesh is a grid of 8*8 quads that fills the screen. I assign the uv to the mesh based on the terrain. For all solid blocks, it works and I get exactly what I want. However, when it comes to transparent blocks, I simply can’t get it to work. I tried assigning the uv to a part of the texture that has an alpha of 0, but the result is just a solid gray block.
Any help is greatly appreciated
Tabc3dd