most efficient way of rendering huge number of objects?

Hi!

I am hitting a road block with try to render huge number of simple objects. the count is 5k of simple objects, i tried spheres first but the same goes for cubes. there are some improvements for using simple shaders.

actually i need a simple visible point, so that 5k of points could create a shape in 3d space. any ideas what i might try to get decent performance?

thanks!

If they are really small, point-like objects, have you tried billboard sprites?