Most efficient way to get the current screen width of 1 world point.

I have a tile-based project and 1 world point is a tile.

I could grab the screen width of an object that is present that happens to be a tile wide. This seems convoluted based on this answer: GameObject width in screen space - Questions & Answers - Unity Discussions (Might be an easier way.)

Is there a better way? Seems like something that would be in the Unity API somewhere. I just can’t find it.

Alright, able to answer my own question. This seems pretty efficient.

Camera.main.WorldToScreenPoint(Vector2.right).x - Camera.main.WorldToScreenPoint(Vector2.zero).x