Hi there,
I was wondering what the best way was to store + play audio clips? I have a lot of incidental audio clips to play in my game, about 20 or so voice overs for the character. Now I know I could have an array of audioclips in a script then play from that. But I was wondering, if I populate 20 audioclips into that array, do they all actually get loaded at start? If so isn’t it terribly inefficient to have about 1mb of audio just taking up memory?
Is there a better way? Should I be loading them as required from asset bundles or resources or something like that?
Thanks in advance