I want to make some simple handwriting in 3D for Unity.
One way I’ve tried is make the animation inside 3DS Max (with which I’m more familiar with compared to Unity) but I have a feeling that’s not the most effecient way, animation for a single letter came out around 4MB in .fbx, multiplying it (roughly) by 24 would probably result in a fairly large app.
I’ve seen comments that it could be done with a dissolve shader, but I’ve not found any specific information. Would I have to code the shader from scratch? And would that mean I have to code a separate shader for each letter? Considering I have no prior experience with shader coding how easy is it to get my hand around it, since I’m on a quite short 2-week deadline. Or is there some dissolve shader I could buy from the store and modify it?
Unless there is any other way, easier to implement.
Any help, even pointing to relevant tutorials would be more than appreciated…