(most likely) Addressables bundles do not load in build no matter what I do, and they are huge sized

Opened the buildlayout*.json with Addressables Report, it seems that the URP Lit shader is duplicated.

You can reduce the size of bundles by setting the duplicated URP Lit shdaer or other duplicated assets addressable excplicitly. This can be done by the built-in tool.

To reduce the size of the shader, you can strip the unused shader variants. Here is the documentation of URP.

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