Hello,
I have an EnemyCount script that I send hits to
static var enemyCount : int = 0;
how do I make it so that the enemyCount can not be less than zero?
I have another script keeps track and it seems some of my hits are taking more than one because of the collisions
function Update ()
{
print("enemy Count is" + enemyCount);
if(enemyCount < 1)
{
//Do something
}
if(enemyCount > 0)
{
//Do something else
}
}
Ive been searching for an answer but may just be looking in the wrong places. probably very simple but I just cant think of how to do it.
You have to only access it through functions if it needs to be within a range. If you try to control it through every script that might change it you’ll quickly find your code unmanageable.
static private var enemyCount : int; // or private static, I forget the order on that
static function EnemyCount() : int { return enemyCount; }
static function AdjustEnemyCount( amount : int ) {
enemyCount += amount;
if ( enemyCount < 0 ) enemyCount = 0;
}
Well a simple solution would be to say:
If(enemyCount < 0){
enemyCount = 0;
}
but I’m not sure if that’s a good solution in your situation, and I cant really tell what youre trying to do with it here… Also, why are some of your collisions registering multiple times?
Edit: ahh, yeah I think Vicenti hit the nail on the head.
SWEET!
Out of curiosity how would I access that type of function through another script? The way Ive been doing it is: EnemyCount.enemyCount += 1;
Id like to learn to do it the right way 
More like this:
var addEnemies : int = 0;
function OnTriggerEnter (enter :Collider)
{
if(enter.gameObject.name == "Robot")
{
print("Adding More Enemies");
EnemyCount.enemyCount += addEnemies;
Destroy(this);
}
}
Im just using the enemycount to open doors and give the players a achievement like so though:
if(enemyCount < 1 roomEntered == 4)
{
if(itemLeveUp01Dropped == false)
{
LevelUp01();
}
}
Edit:
The first error I got was you cant access enemyCount through this level of high security and I was like wow thats some good stuff 
I think for now I’ll just go with Legend411’s solution until I get a little smarter or braver lol.
But thanks again my friend
your alright!