Most sounds not working in WebGL build from Cloud Build

Greetings,

I’ve setup cloud build for a 2D game targeting WebGL. If I build locally and upload the zip file to itch.io it plays perfectly but with the build from Cloud Build most of the sounds, including all of the music fail to play.

I’m attaching the build log.

6660850--761815--upload_2020-12-26_16-52-12.png

My local project is setup to use Unity 2021.1.1.0a5.1029. I don’t know if the Unity version could be a factor.

Thanks for any pointers.

6660850–761809–buildlog.txt (252 KB)

Hello,

The difference in version could be a factor. We currently don’t have 2021 versions enabled for UCB yet. If possible, could you try to rebuild locally with a specific version of 2020 that is supported by UCB and see if the issue is still the same compared to the one from UCB?

Thanks for the reply. I haven’t tried to switch to an earlier version of Unity. I’ll make a copy of my project and give that a try and get back to you.

I was unable to downgrade my project. I tried downgrading it to 2020.1.6f1 and I get a ton of build errors.
6669553--763432--upload_2020-12-29_15-56-25.png

I tried deleting my Library and obj folders and reopening the project but I still get those errors.

I find it interesting that I don’t get the build errors on the cloud build and my iOS cloud build works fine on my iPhone.