Free videos on youtube called Gamer to Game Designer. S3 playlist covers how to create all these types of behaviors and more.
I haven’t used any of those asset packages, but the few script packages I have bought weren’t much use to me as you still need to know how to program in order to implement them. Might as well just learn to program and do things yourself (although seeing how other people do things is a great aid to learning).
A fantastic book to help with getting a handle on C# is :
I got turned onto it via some old thread on these forums and I am very happy I bought it. After about a month of doing online tutorial videos I had figured out some stuff about coding, but I really lacked fundamental understanding of what is really going on. This book starts at the very beginning and is very thorough. Half way through the book and I started understanding why codes I had written weren’t working.
Thanks! It would be SO awesome if I could just sit down and have the time and learn to code it myself. And I do enjoy learning new skills. Absolutely.
But it would be a significant time investment I can afford to make. Estimated It would probably take me a couple of years to get just… somewhat comfortable with C#.
Even finding a programmer who could do it for me would take some time and focus.
I’m a professional designer/artist with 15+ years in the games industry. With some UE4 Blueprint experience. A bit of GameMaker coding on small hobby side projects. I’ve been looking a tiny tiny bit into C#. But it feels like such a huge beast to tackle. I know there’s a lot of tutorials and all.
But let’s say a small investment of around €80 would save me infinite amount of time. That would be the way to go for me at this point.
Maybe I’ll take some time learning some small coding parts. On smaller things than game AI.
The nice thing about Behavior Designer is that it’s a standard behavior tree system, which is the kind of system that much of the industry uses. Devs will often post screenshots of their behavior trees. (I think Damian Isla has shared some screenshots of Halo’s BTs in various presentations.) You can recreate them in Behavior Designer to get a handle on how they work, and then use that experience to write your own BTs.