Motion Blur in URP

Motion Blur in the URP project does not work correctly, it distorts the character. Post-processing in Unity’s built-in pipeline is working correctly. Should I abandon URP because of this, or is it possible to make Motion Blur in URP work correctly? What are the advantages of URP in general? I haven’t noticed them yet

with URP:

without URP:

Same situation here! What we’re looking for is object-based motion blur, relative to the camera