Motion blur looks good or is it just cheap ?

Hi guys, is the motion-blur in the Pro version of Unity per-object or just based on camera movements ? and is it actually good or does it look bad ? (example/s will be much appreciated !)

It’s your standard ten-year-old frame buffer blur. It makes everything smear across the screen, whether it’s the camera moving or the object.

It’s meh. Can’t call that blur as it just posts screens, doesn’t actually blur anything :smile:

How would you say it compares to C4’s motion blur ?