Is it true that there’s no motion blur for objects moving relative to a static camera?
Using Builtin.
Is it true that there’s no motion blur for objects moving relative to a static camera?
Using Builtin.
There is no object-based motion blur implementation provided for Build-In as far as I know.
I found a free asset that does object-based motion blur, but it’s for UPR: https://assetstore.unity.com/packages/tools/integration/simple-spin-blur-202273
I didn’t find anything for Buld-In, but I also didn’t search for too long^^.
I have searched, for a long time. And I can’t find anything. And am somewhat amazed that I can’t.
There’s obviously motion vectors… but they seem to be up to us to use. No builtin features for/of motion blur of/for objects in motion in SRP or Builtin.
for URP it is currently in progress by Unity: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/tabs/3-universal-pipeline
Did you tried post processing stack v2? You need to enable both Temporal AA and Motion Blur in Deferred. I’m getting decent results.
for static camera, moving objects?
Can you please exaplain what do you mean with this?