Motion Blur Post Processing affected by Timescale?

Hi there,
We’re utilizing some motion blur post-processing in HDRP and whenever we pause the game with Time.timescale, any current motion blur visible on-screen “settles” and no longer becomes apparent. Is there a way to maintain any level motion blur post-processing on the screen when the game is paused using Time.timescale?

Cheers,
azevedco

Hello, I am observing the same thing. I want to make a photo mode by setting timeScale to zero in my HDRP project, but it seems that when I do that the motion blur disappears. Were you able to address this somehow?

Cheers,
Sergio