Motion blur

tell me about hdrp, why even after disabling the “motion blur” option I still have this effect, maybe it can be disabled somewhere else?
I created a basic empty hdrp project, and I see that the “motion blur” adjustment gives an effect, but even after completely disabling it, the effect is there, how can I completely get rid of this effect in hdrp? or where else can it be additionally configured?

Are you sure it’s not in your monitor due to some kind of “Sports Mode?”

Find out by just inserting a ScreenCapture.CaptureScreenshot() call and studying the resulting image…

no, the monitor has nothing to do with it, I had a URP project and there I turned off the blur, then I transferred it to HDRP, I also immediately found the blur and adjusted it, and then I turned it off completely, but the effect is visually there, and I don’t understand where else it can be adjusted, there are a lot of settings, maybe something else somewhere else…

This might be a result of TAA

no, I turned it off and took a screenshot when turning sharply


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There’s motion blur in the default volume profiles. Turn on the motion blur override and set intensity to zero, that should do it.

Oh you likely missed it in the global profile?

The profile in the scene isn’t the only one used. You might need to check project settings graphics for more.

I found this in the settings


but here can only set the value to at least 2, and you can’t turn it off.
what to do then?

as others already mentioned that you didn’t turned off the motion blur. You did turn off the motion blur override in this volume. If you are certain that this volume is being uses just enable the override (the checkbox next to the Motion Blur foldout) and then in the section below set the Intensity to 0.

Other way is (like already mentioned) to alter the default volume settings which are inside the HDRP Global Settings iirc.

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