Motion Capture -> Blender -> Unity 3d

do you have any motion capture system that can be integrate Blender? i examine kinect and some programs. kinect seems low resolution and have noise on capture data. systems using physical sensors are expensive. multi camera supported software trackers seem nice. do you have any experience on multicamera systems?

Check out http://www.ipisoft.com/ They have a motion capture system that can use kinect or multiple cameras. They export to all the major formats including blender.

i would like to buy basic edition of it. nowadays it is expensive for me. i also have to buy hardware like the kinect or a camera.

i am not sure about which config to choose. i dont know if kinect is efficient for mocap. it will cost for me about $140. i have 1 hd and 1 sd camera. i can buy a kinect and use brekel. or buy ipisoft ($595) and use my cameras. i am not use that ipisoft can accept 2 separated takes even i can cut and sync them with a video editor.

The Carnegie Mellion mo-caps are free. Someone has posted here about using MakeHuman, Blender and Carnegie Mellion. http://www.makehuman.org/forum/viewtopic.php?f=7&t=1534 I’ve been researching into this myself.

CM as bvh files. http://www.blendernation.com/2009/09/22/carnegie-mellon-motion-captures-revisited/ and the resources page with various conversions http://mocap.cs.cmu.edu/resources.php This is the site I was looking for. https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture

Someone shows the steps to getting CM motions into Blender. http://blenderartists.org/forum/archive/index.php/t-201749.html and another Make Human Blender post. http://www.makehuman.org/forum/viewtopic.php?f=2&t=472