Motion name not displayed in Animator Override Controller

Animator Override Controller and set a controller named EnemyUnitController.
Three motion names are specified for the EnemyUnitController: “Mutant Punch,” “Mutant Punch 0,” and “KickPunch.

However, only one “Mutant Punch” appears in the Animator Override Controller.

This screenshot does a search, so there is no possibility of missing it.
Why is this? I couldn’t figure it out by looking at the documentation.

You posted this question over one and a half months ago and you have bumped your thread 10 times without adding any new information. When nobody answers your question it’s usually related to the fact that nobody has the answer or doesn’t understand the question. If you still need help with this, you should add more information and details.

Your screenshot is a bit strange as you haven’t made any transitions in the statemachine. What does your code look like that is supposed to control or trigger one of the animations? Do you have trouble understanding how the statemachine works? You need to put in some efford and not just post 10 messages saying “bump”. I deleted that spam. So please either edit your oritinal post or post a reply with your progress and be more specific what your issue is or what kind of help you’re expecting.

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