Animator Override Controller and set a controller named EnemyUnitController.
Three motion names are specified for the EnemyUnitController: “Mutant Punch,” “Mutant Punch 0,” and “KickPunch.
However, only one “Mutant Punch” appears in the Animator Override Controller.
This screenshot does a search, so there is no possibility of missing it.
Why is this? I couldn’t figure it out by looking at the documentation.