Unity version: 2020.3.15f2
HDRP version: 10.5.1
Motion blur seems to be always active if motion vectors are active regardless of if you are using the motion blur post-processing volume or not, and the motion blur that is applied is screwy and has a lot of ghosting (regardless of AA).
Adding a motion blur post-processing volume enabling and setting intensity to 0 gets rid of the motion blur.
The uploaded picture is what it looks like with no motion blur volume and motion vectors on “per object”.