Hey,
somehow I don’t seem to get Motion Vectors to work correcly in VR, using HDRP (10.6 on 2020.3.14 LTS) . All post effects relying on Motion Vectors seem to be rendered incorrectly (TAA, SSAO if I use Temporal Accumulation).
I saw this unanswered question on Unity Answers: https://answers.unity.com/questions/1747062/unity-hdrp-vr-only-getting-motion-vectors-from-hea.html
Is there anything special to do to make it work correctly?
Thanks for help!