Motion Vectors stretch terrain details if terrain not at 0,0,0 HDRP

As soon as motion vectors are enabled and the terrain is moved by any number larger than 0.0001 away from 0,0,0 coordinates, every terrain detail is stretched like crazy. Disabling motion vectors fixes the stretching (but ofc causes other problems with some features).

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Hehe, I just posted the same bug at the same time.
But i don’t think it is caused by the terrain.
I tested it on a non terrain scene and the bug appears on every Mesh drawn via scripting.

Have you found a workaround for this error?
Except for disabling the motion vectors?

No idea what happens here but it could be related:

TLDR: looks like terrain details are rendered without motion vectors (probably by using DrawMesh functions). Maybe the system will be switched to new RenderMesh functions but I don’t think that there was any confirmation on that. I’m just guessing. Related issue posted on issue tracker was marked as ‘won’t fix’. Anyway this bug looks like something new but it could be related.