Hi,
I’m using URP 7.4.3 and Unity 2019.4.7. Today I made dev build and the profiler showed this 40B allocation coming from URP each frame. I’m kind of obssesed with unnecessary GC allocs so I deep profiled:
Found motion blur in the package:
I haven’t look any further but looks like some boxing stuff. I found VolumeParameter in the docs and I believe mode should be mode.value, which got rid of the allocs (it’s called twice).
It’d be nice to get rid of these