MotionBuilder Animations into unity?

I have Animated Cloud from FFVII with a couple test animations in MotionBuilder, but when i try to use them in unity or preview them with the timeline they dont move anything. i can dig to where the bones are and see that there are keyframes but unity doesnt play them. any ideas on how to fix this or causes that might have done this?

P.S. Im using the third person controller script and it matched it exactly(with my own animations) to the default 3rd person controller and it still doesnt work.

I figured it out, all i had to do was plot the animations to the bones instead of the rig in motionbuilder.