Motorbike
A casual bike skills game full of action and real physics dynamics - Thanks to Unity.
New video:
Motorbike
A casual bike skills game full of action and real physics dynamics - Thanks to Unity.
New video:
Just checked your site, You have a lot to show Great work guy(s) keep it up!
Thank you Charlie
That video is just sick, I want to see that on TV with real people!
Looks amazing guys. I’m downloading it as I write this.
I’m interested to know what you did for the collision detection on the wheels, I am guessing you are not using the standard wheel colliders.
No, we don’t use the wheel colliders.
Hello Everyone!
I’m part of the development team at baKno and was involved in this game. And I have to say that Unity impressed me a lot in what we could achieve in Motorbike, from physics and interactions, to procedural mountain generation, and the level editor so people can easily create, play and share they own tracks. Unity is an amazing platform for development.
I’m currently prototyping a motorbike game similar to excitebike, I tried wheel colliders but they don’t work well when doing a wheelie so I switched to using sphere colliders for the wheels and then attach the wheels to the body of the bike using configurable joints. I apply torque to the back wheel to make the bike move, the problem I’m having is that no matter how much toque I apply the bike just won’t go fast.
Would you mind explaining a bit how you move your bike? yours seems very nice
We do the same, if you see the back wheel it always spins faster when accelerating. In our case it looks fine but in your case you can rotate the visual mesh at a lower speed to make it look better.
The problem with mine is that it doesn’t seem to speed the bike up, it moves it at a very low speed and can’t climb a slope. Are your wheels children of the body rigidbody or are they separate in the hierarchy?
Have you checked the physics materials?
Wheels are children of the main bike object.
Very nice!
I figure it out, I was applying a downforce that was not in relation to the speed of the bike.
hmm, i downloaded the trial- only managed 3 jumps before it asked me to buy… Oh well, it looks fun, visually good too! Liking the physics =). But still, shame the demo isn’t just one whole level, because 64 mb is rather large for about 15 seconds of gameplay.
Man i love those kinds of games! Awesome!
You can start as many tracks as you want (102 so far). But on demo you will not be able to finish any.
Can you explain the setup you are using, i’m having loads of problems using sphere colliders over the Unity wheel colliders.
Hello
Unfortunately we cannot share the physics configuration we use on Motorbike.
I can only tell you that we use sphere colliders and custom joints between some game objects.
Andres
Good job, looks exactly like Trials HD, from an avid Trials fan AND record holder lol {fist pump!} I would change the camera behavior, it’s kinda jerky and distracting, it looks like it may be focused on the rider and when he leans forward or backwards the camera jerks that way, maybe you could focus the camera on the bike instead… besides that it looks really nice!
Great job, looks like a really fun play. Love the editor as well.