hello guys this is a technical demo for a prototype of customization parts I used a hipoly optimized model that I had done years ago, yet the only part of it is the customizable paint, then add other feaures ….
The model looks awesome, shaders look good, but my only suggestion might be to tweak / improve the lighting. As awesome as the model looks, the lighting makes it look kind of flat to my eye. Very good start though, nice work!
very nice work - but I agree with the first comment about better lighting.
would be great to have an interface with buttons and colours for different parts of the bike.
looks really nice, Shadows add much to the scene. I haven’t really used shadows in unity because i develop for mobile games, however if it works as every other graphical API etc i have use then you could possible to create a shadow map for the static scene (buildings)
then you can have a closer spot light to the bike, giving a much better result