I hereby release alpha version 1.1.0 of my motorcycle simulator. This is an early development build created for feedback and testing so don’t be shy and post your comments and/or criticisms of the game. The game uses the physics engine in Unity3D almost entirely so it should be very accurate in terms of portraying how a real motorcycle behaves on the track. I am trying to accurately reproduce the feeling of riding a motorcycle competitively but in a virtual environment.
The game supports the use of both mouse and keyboard and joystick control. Currently players can control acceleration, braking, lean angle and body position of the rider. The motorcycle only uses one gear currently as a transmission system has not yet been implemented. If the player goes off the track onto the grass, the friction is reduced and the player must keep the bike as upright as possible. If the bike leans too far then it will slide out from underneath the player and they will crash.
Please read the ReadMe.pdf included in the zip file for an overview of the game and the default controls. I have included a Windows and a Mac build of the game. The Mac version has not been tested as I do not own a Mac. I have also uploaded a web player version of the game but my web provider does not allow uploading of .unity files, so if somebody would host it on their server that would be much appreciated.
I will say that it is very, very difficult to actually make it around a corner. I think the mouse sensitivity needs to be much higher as it takes me (on my regular mouse… not a high DPI gaming mouse) at least 3 full sweeps to get to lean angle where I’m actually able to start making my way around the corner.
The tuck is a bit silly (and also very fun) at the moment as it seems to give you an insane speed boost.
There seems to be a bug as well. I found that if I went on to the grass at a full lean, rather than fall over, I would keep accelerating while in that lean (without using the accelerator) to around 23-25km/h.
No doubt you’re still working on them, but the bike seems far too stable under heavy braking. I also assume you’re working towards implementing front and rear brakes as you continue.
It’s a bit annoying being reset back to the beginning when you fall off, but I understand that’s not a priority at the moment.
Overall though, a very good start and I’m really keen to see where you take it.
Thank you for you feedback Michael it is very helpful. As for the tuck what it actually does is move the centre of mass forwards so that you can apply more engine torque without the front end lifting up, it also reduces the drag a litte bit. So in the code I increase the engine torque when you are tucked which results in the speed boost however, I may be moving the centre of mass too far forward allowing for too much of a speed increase. If using a joystick, you need to apply the extra torque yourself when tucked by moving the joystick forward.
I have noticed the bug with the grass but I’m not sure what’s causing it, I tried to reproduce it before I packaged up the game but was unable to. As with the stability under braking, I set a brake torque for the keyboard control that would ensure the rear end does not rise up and flip you off the bike. If using a joystick control, you need to be careful when braking as if you slam the brakes on full you will flip the bike very quickly.
I understand your problem with the mouse as your setup is probably quite different to mine and I can imagine other people will have the same problem. I think I will add a control in the game where you can increase or decrease the sensitivity of the mouse according to your individual setup. That seems to be the first priority for me regarding this feedback.
Hello, if this page is not abandoned yet, please can you answer my question, and my question is: can you give me that very game “alpha version 1.1.0 motorcycle simulator” and preferably a screenshot too, because that page with the game is no longer available and the screenshot too.