motorcycle wheel collider and physics

Okay so i have been searching every resource i can about using physx in unity 3d for use on a motorcycle but every resource is targeting cars and not two wheeled vehicles. that means all the code is useless as it usually requests a front right and back left wheel to assigned .
So i was wondering is there any resources that can educate us on how to implement to wheeled vehicles or did unity just expect us to be experts in physxs any help will be greatly appreciated.

Did you try the search engine here in the forum? I found many topics from the key word motorcycle.

The wheel collider won’t get you very far with motorbikes when you wan’t to do things like pull wheelies. Nor will the “out of the box” physx stuff. You will likely have problems with the bike falling over, good steering etc. I know I have been there. I ended up creating my own solution from scratch.

Okay how would you go about educating your self in creating some system and implementing it into a bike model there must be some resource that will give you the bare bones to develop a system or give you tips on how to develop one?

Depends how realistic you want the bike to be. If you wan’t a very realistic bike that works on newtonian physics then you are gunna need a lot of complex maths to make it work properly. My bike doesn’t use physics as such I just manipulate a few transforms and cast a few rays for ground detection etc. Basically I just fake it and make it look right.

There are a few old threads knocking about featuring bikes but nothing of much value to get ideas from unfortunately.

okay ill have to craft something similar to what you did im really only looking for a bike which can drive over hills and bumps etc and the body of the bike will move up and down depending which wheels are colliding not to realistic i don’t want the bike to crash etc ill have to look into manipulation of transformers thx for the info