Motorsports Dynamics Engine
SUMMARY:
Motorsports Dynamics Engine A.k.a. MoDyEn is a AAA class realistic modular simulation plugin/package for Unity3d.
With MoDyEn, you can achieve the racing game of your dreams, because it has been carefully developed by an motorsports enthusiast. The development progress under Unity has been about 4 years. The learning curve has been 10 years. Because theoredical wasn’t enough, I had to build up my car as a race car to gain real experience with cars that have stiff suspension and racing tires.
So alot of my experience lays around a bmw e36 with racing suspension and a bmw e34 touring with coilovers, 18" rims and falken tires and having a huge camber angle at back for more traction, because it’s a wagon. This combination gave me the perfect understanding of what a car is capable of at high speeds(such as 220km/h, the grip that you gain with down force and stability that you love when the suspension is stiffer but not too stiff.
I simply love cars and I cant get enough of them in real life and this is why I wanted to remake the sensation in virtuality, once I discovered unity I saw a perfect combination, it took time, but I’m sure it was worth it!
[10/28/2017]Update!
Revision 2.0 Just got finished!
It has been awhile since the initial release, but the wait is greatly awarded, with an update that packs quite abit! A brand new core for example.
New in Revision 2.0:
- Complete Rewrite of the project
- Runge Kutta 4 Integration (Huge performace boost, up to 100 cars at minimum impact to CPU, runs at stable 60HZ now!)
- New Inspector UI
- Deformable tires
- Stylish new UI with Telemetry
…And Much More!
LIST OF KEY FEATURES:
1. Drivetrain:
- Gearbox simulation
- Clutch simulation
- Engine simulation: Torque, compression & Horsepower (output only)
- Two Engine simulation models (Basic & TorqueCurve)
- Backfire simulation
- FWD/RWD/AWD Drivetrains
- Differentials (open, adjustable locking 1-way, 1.5-way & 2.0-way)
- Turbocharger simulation
- Basic driving aids (steering assist, TCS & ABS) Enough to get you started
2. Suspension
- Camber Adjustment, Static & Dynamic
- Toe Adjustment
- Caster Adjustment
- Ackerman Adjustment
- Pivot Offset Adjustment
- Ride height
- Bumpstops
- Packers
- Fast/slow rebound dampening
- Fast/slow bump dampening
- Antiroll bars
3. Tire:
- Realistic forcefeedback (tested with G27 wheel)
- Combined Pacejka89 tire model
- Deformable tires
4. Brakes:
- Brake torque
- Brake pressure
- Brake bias
- Brake heat glow
5. Aerodynamics:
- Aerodynamics model (base, front and rear wing)
- Drag & downforce’s
Additional bonus features:
- Basic physically-based metallic paint shader Included!
- External configuration loader Included!
- New UI Included! (Ready for further development by the user)
- Minimap with feathered edges Included!
…and more!
DEMOS:
[Bryce Canyon](http:// Dropbox Bryce Canyon.rar?dl=0)
Revision 2.0 [UPDATE! 10/28/2017]
I recommend trying the demos with a G27 wheel, because this is what I used for the development and ffb is where the racing really gets you!
Also make sure that if something bothers you, try to finetune the car to your needs, every parameter is important in the tuning page and everything affects the way you drive or drift
If you feel something is wrong, feel free to share your thoughts!
GET IT NOW:
You can find the current released version here. (DLL Only atm.)
Update is in the works and will be released once it’s finished.
Currently supporting PC(Dll) in Unity5. Also currently the plugin is backwards compatible with older Unity versions(4.x). Will try to keep it like that, but will not focus on it.
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