'motorTorque' is not a member of 'System.Type'.

Hi, I'm trying to make my first car-game work.

var leftWheel = WheelCollider;
var rightwheel = WheelCollider;
var maxtorque = 260.0;

function Start () {
    rigidbody.centerOfMass.y = 0;
}

function FixedUpdate () {
    leftWheel.motorTorque  = maxtorque * Input.GetAxis("Vertical");
    rightwheel.motorTorque = maxtorque * Input.GetAxis("Vertical");

    leftWheel.steerAngle = 10 * Input.GetAxis("Horizontal");
    rightwheel.steerAngle = 10 * Input.GetAxis("Horizontal");
}

This script produces an error I can't understand.

Assets/Driving.js(10,19): BCE0019: 'motorTorque' is not a member of 'System.Type'. Assets/Driving.js(11,20): BCE0019: 'motorTorque' is not a member of 'System.Type'. Assets/Driving.js(13,19): BCE0019: 'steerAngle' is not a member of 'System.Type'. Assets/Driving.js(14,20): BCE0019: 'steerAngle' is not a member of 'System.Type'.

What went wrong here and how can I fix it?

Thanks - dark andy

Your error is on the first two lines.

var leftWheel = WheelCollider;
var rightwheel = WheelCollider;

You're associating the type WheelCollider to the variables. What you should do is set the values by the inspector.

var leftWheel;
var rightwheel;