I just upgraded to Mountain Lion today. Also on Unity 3.5.5.f3
My game seems slower now. The stats show the Main Thread at 1.8ms and before the upgrade it was pegged at .6ms.
No other apps are running, clean boot, with just Unity running the project.
I’d like to know what’s up or if there’s some setting I need to fiddle with. My Application.targetFrameRate is -1.
Any ideas?
Hmmmm…never mind?
Not sure what’s up, but suspect a texture/SpriteManager 2 issue. I had all my textures as RGBA 16 bit and the game ran fine as always but with the spiked millisecond as noted above. I went to change a texture and all of a sudden the editor log was complaining that the textures had to be RGBA 32 bit instead? I need to investigate why that happened, but after converting the textures the game was back to .7ms or so. Not sure what was happening.